The company recently revealed that its in-house London Studio, which created the EyeToy camera, SingStar, and The Playroom, is working on social experiences for the PlayStation 4’s VR headset Project Morpheus.
“Look at our studio history—we’ve done a lot of social games,” SCE London Studio Director Dave Ranyard told Digital Spy in an interview. “Having that social screen is really important to us. There’s actually quite a lot you can do with that. We’ve been doing lots of companion apps as well—you can interact, you can see what they’re seeing—you can imagine that with a haunted house, and you can totally see it—the payoff is brilliant.”
Ranyard also said that the current demos that Sony is using to show off the device, Street Luge (watch Conan O’Brien play it here), and The Deep (which puts the player in a shark proof cage), are cool experiences, but it’s too soon to say whether they’ll evolve into full games.
“[Morpheus is] still a prototype, we don’t have a date on hardware. We’re very pleased with some of the things that we’ve done, so it would be lovely to get out there to an even bigger audience than the people that just go to shows,” he said.
PlayStation executive Shuhei Yoshida recently revealed Sony has completed 85 percent of the work necessary to release the consumer model of Project Morpheus.